Projectile motion, circular motion & SHM
JAMBWAECNECO
What the syllabus asks
JAMB: Motion: projectiles, circular motion, simple harmonic motion
WAEC: Motion: projectile motion (time of flight, maximum height, range), circular motion (angular speed, centripetal acceleration and force), simple harmonic motion (period, frequency, amplitude, energy, simple pendulum, mass–spring)
NECO: Motion: projectile motion (time of flight, maximum height, range), circular motion (angular speed, centripetal acceleration and force), simple harmonic motion (period, frequency, amplitude, energy, simple pendulum, mass–spring)
What you will learn
- Analyse horizontal and oblique projectiles by resolving velocity.
- Calculate time of flight, maximum height and range.
- Relate period, frequency, angular speed and linear speed in circular motion.
- Calculate centripetal acceleration and force, and identify what provides it.
- Define SHM and use a = −ω²x, v = ω√(A² − x²).
- Use the pendulum and spring formulae and describe energy changes in SHM.
Key points
- Projectiles: horizontal velocity constant; vertical acceleration g downward; treat separately.
- Horizontal launch from height h: t = √(2h/g), range = ut.
- Angled launch: T = 2u sinθ/g; H = u²sin²θ/2g; R = u²sin2θ/g; R_max = u²/g at 45°; complementary angles give equal range.
- Circular motion: ω = 2π/T = 2πf; v = ωr; a = v²/r = ω²r towards the centre.
- Centripetal force mv²/r is supplied by a real force (tension, friction, gravity, reaction).
- SHM: a = −ω²x; v = ω√(A² − x²); v_max = ωA; a_max = ω²A; E = ½kA².
- Pendulum T = 2π√(l/g) (independent of mass and small amplitude); spring T = 2π√(m/k).
- Resonance: large amplitude when driving frequency equals natural frequency.
Start here: What makes a projectile
Kick a football, throw a javelin, or let water spray from a hose, and the object follows a curved path. Any object moving freely through the air under gravity alone is called a projectile, and its path is its trajectory.
The key idea, first understood clearly by Galileo, is that the horizontal and vertical motions are independent. Gravity acts only downward, so it changes only the vertical velocity. If we ignore air resistance, nothing acts horizontally, so the horizontal velocity stays constant.
Vertical: acceleration g downward (take g = 10 m/s² unless told 9.8): use v = u + at etc.
A famous demonstration: drop one coin from a table and, at the same instant, flick another coin horizontally off the edge. Both hit the floor at the same time. The horizontal push does not change how fast the coin falls.
A ball is thrown horizontally at 15 m/s from the top of a cliff 20 m high. Find (a) the time to reach the ground, (b) how far from the foot of the cliff it lands. (g = 10 m/s²)
- Vertical motion starts with zero vertical velocity: h = ½gt², so 20 = 5t², t = 2 s. We use vertical motion because the time depends only on the fall.
- Horizontal: x = 15 × 2 = 30 m.
In example 10.1, find the velocity on landing.
- Horizontal component stays 15 m/s.
- Vertical: v = 0 + 10 × 2 = 20 m/s downward.
- Speed = √(15² + 20²) = 25 m/s; angle below horizontal = tan⁻¹(20/15) = 53.1°.
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Practice questions
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Key words
- Projectile
- An object moving freely under gravity after being launched.
- Trajectory
- The path of a projectile (a parabola if air resistance is ignored).
- Time of flight
- Total time a projectile spends in the air.
- Range
- Horizontal distance travelled by a projectile.
- Angular speed (ω)
- Angle turned per second, in rad/s; ω = 2π/T.
- Period (T)
- Time for one complete revolution or oscillation.
- Frequency (f)
- Number of oscillations or revolutions per second; f = 1/T; unit hertz (Hz).
- Centripetal acceleration
- Acceleration towards the centre of a circle, v²/r.
- Centripetal force
- The net force towards the centre needed for circular motion.
- Simple harmonic motion
- Oscillation in which acceleration ∝ −displacement.
- Amplitude
- Maximum displacement from equilibrium.
- Equilibrium position
- The rest position, where the restoring force is zero.
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